![]() Other recent Q3 engine games don't have it, so why should we? OA isn't released in 1999, you know. it is old, and exists only for older cards such as Rendition and Riva128 and RagePro (which OA is defintiely NOT designed for asset-wise) - it breaks shaders of many maps (like islandctf and other maps with terrain shaders), and removes many visual effects to cause the game to look ugly - it removes shadows from maps, leading to 'professional gamers' using it to their advantage since having eyes and forced player models are not enough. color1 should change railgun wall mark, not color2.The following weapons will be remodeled (old models will still appear in the attic):.New voices for Ayumi, Angelyss, Arachna, Sorceress."James" and "Janet" base models for missionpack project.Most of this is to be propogated to 0.9 due to media pk3 size reasons NOTE: although the current version is 0.8.2 this todo was too ambitious and we couldn't do everything. put missionpack entities in existing CTF maps, make team symbols, UI etc) DON'T FORGET TO PACK THE TARBALL PROPERLY THAT IT EXTRACTS IN ITS OWN SUBFOLDER INSTEAD OF.New gibs of ambiguous body parts (without skin), and internal organs.At least 10 new player character models since 0.6.0.All mapmodels finished (ok this was vague since there is no list."Train" CTF level (couldn't make it in).Tribute to Quake - convert, retexture and recompile all of Quake's GPL'd DM maps.(done) Fix the references to "Quake3" (i.e.(done) Make new weapon sounds for Grenade Launcher, Plasma Gun, Lightning Gun, BFG, Railgun. ![]() ![]() (done) Start two more characters on the PlayerMDL list.(done) every weapon and player model should have _1 and _2 LOD meshes (Blender 2.42a's merge collapse feature works great with edges and makes the process fun imo).(done) make sure every weapon gets a skin and a proper muzzleflash (Lightning gun, rocket launcher, gauntlet, railgun, bfg, plasma).(it's a skin instead model out of plans) New machinegun model.Get oa_bubctf1 working with textures and compile.Get all engine binaries compiled with the latest ioq3 source (win32 ioq3 rev 833 is done, waiting for Mac OS X PPC/Intel and linux x86 and 64bit binaries).
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